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Welcome to Part 11 of our Horror Game Series in Unreal Engine 5! In this tutorial, we’ll focus on implementing headbob effects for a more realistic first-person experience. We’ll cover how to set up headbob for different states—walking, running, and idle—without delving into specific horror scene adjustments.
In this video, you’ll learn:
How to create a smooth headbob effect that adapts to player movement
Setting up parameters for walking, running, and idle animations
Fine-tuning headbob intensity for each movement state
Whether you’re developing a horror game or simply adding polish to your first-person mechanics, this tutorial will help you create a natural head movement effect. Check out the previous episodes for more tips on building a horror game in Unreal Engine 5!
Chapters:
0:00 - Introduction
0:26 - Creating Camera Shake
4:36 - Headbob Function
8:17 - Testing
8:51 - Outro