OpenGL - Global Illumination using Voxel Cone Tracing - test01

Опубликовано: 07 Март 2026
на канале: 3D Programming
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first experiments to achieve Global Illumination using Voxel Cone Tracing.
Adding diffuse indirect lighting.
As you can see noise and perfomance impact are still very noticeable.
I hope to reduce those issues in the near future.

I am taking inspiration by studying the following amazing resources:

. https://wickedengine.net/2017/08/voxe...
. https://simonstechblog.blogspot.com/2...
. https://research.nvidia.com/publicati...

Textures from Textures.com