first experiments to achieve Global Illumination using Voxel Cone Tracing.
Adding diffuse indirect lighting.
As you can see noise and perfomance impact are still very noticeable.
I hope to reduce those issues in the near future.
I am taking inspiration by studying the following amazing resources:
. https://wickedengine.net/2017/08/voxe...
. https://simonstechblog.blogspot.com/2...
. https://research.nvidia.com/publicati...
Textures from Textures.com