testing voxel cone tracing on a different scene. Trying to improve performance using z-prepass. Performance is still not that good, getting just 30fps on an RTX 2060. Probably I am tracing cones in too many directions, I should find a way to reduce the number of rays without getting too many artifacts.
Light leaks are also noticeable. This implementation still needs a lot of work, but I am learning a lot with these attempts.
This scene is "fireplace room" from the popular MCGuire archive
McGuire Computer Graphics Archive
https://casual-effects.com/data/
I replaced the original textures with some wonderful textures from:
Textures.com
I also replaced the original plant model with an amazing model from polyhaven.com.