just some experiments with grass/foliage translucency
OpenGL + C++
amazing 3D models from PolyHaven.com
Here is a smalll list of some of the techniques I used here:
. tessellation shaders,
. trilinear texture mapping,
. 2D billboards,
. displacement mapping
. wind animation using noise texture
. HDR
. advanced bloom via downsampling
. hydraulic erosion