grass/foliage translucency test

Опубликовано: 10 Март 2026
на канале: 3D Programming
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just some experiments with grass/foliage translucency
OpenGL + C++
amazing 3D models from PolyHaven.com

Here is a smalll list of some of the techniques I used here:
. tessellation shaders,
. trilinear texture mapping,
. 2D billboards,
. displacement mapping
. wind animation using noise texture
. HDR
. advanced bloom via downsampling
. hydraulic erosion