OpenGL - scene voxelization using the hardware rasterizer

Опубликовано: 31 Март 2026
на канале: 3D Programming
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This is a first step in my current journey to try to implement some sort of Global Illumination via voxel cone tracing. I hope I will be able to implement it and achieve a decent frame rate.

I am taking inspiration by studying the following amazing resources:

. https://wickedengine.net/2017/08/voxe...
. https://simonstechblog.blogspot.com/2...
. https://research.nvidia.com/publicati...

3d model is the popular pica pica model available here:
https://sketchfab.com/3d-models/pica-...