just some under the scene details of my procedural terrain generation. Work in progress.
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voxel cone tracing test - fireplace room - McGuire archive
OpenGL - Voxel Cone Tracing - test scene - McGuire Archive - breakfast room
OpenGL - Global Illumination using Voxel Cone Tracing - test01
OpenGL - Ambient Occlusion via Voxel Cone Tracing - test scenes
OpenGL - Ambient Occlusion via Voxel Cone Tracing
OpenGL - scene voxelization using the hardware rasterizer
OpenGL - test scene - MCGuire archive - fireplace room
OpenGL - frustum culling test
grass/foliage translucency test
OpenGL Procedural terrain - A glimpse into DEBUG mode
OpenGL Procedural terrain - random experiments