🎮Welcome to another exciting tutorial in the Lyra How To series! In this video, we'll dive into implementing fall damage in C++ for the Lyra framework within Unreal Engine 5. Whether you're a beginner or an experienced developer, this step-by-step guide will walk you through the process, providing you with the knowledge and skills to add realistic fall damage mechanics to your game. Don't forget to like, subscribe, and leave a comment below if you found this tutorial helpful! Happy coding! 🚀
Github link:
https://github.com/TangoAlphaDev/Fall...
🔗 Timestamps:
0:00 - Introduction
0:45 - Demo
1:26 - Getting into the CPP files - Creating the fall damage function in the LyraHealthComponent.cpp
5:30 - Showing variables in B_Hero_ShooterMannequin
5:40 - Reviewing the code declaration in LyraHealthComponent.h
5:56 - Calling the function in LyraCharacter.cpp
7:35 - Declaration in LyraCharacter.h
8:27 - Back into the Editor - Reviewing values in B_Hero_ShooterMannequin
8:38 - Testing to show debug values
11:00 - Final Thoughts
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