Welcome to my Lyra How-To series for Unreal Engine 5! In this introductory video, I’ll guide you through the basics of creating a gameplay ability using the Lyra Framework to be referenced later if needed. We'll take a closer look at the process by developing a "Drop Weapon" ability, covering the fundamentals to help you get started with custom ability creation in Lyra.
This is Part 1 of a two-part video, where I lay the groundwork for understanding how gameplay abilities function and how to set them up in your project. In Part 2, we'll dive deeper into advanced customization and fine-tuning techniques for more complex abilities adding a droppable.
What you'll learn:
The basics of creating gameplay abilities in Lyra
Setting up a "Drop Weapon" ability
Key components and functions involved in Lyra Gameplay Ability
Preparing for more a more advanced topic in Part 2 Whether you’re new to Unreal Engine 5 or just getting started with the Lyra Framework, this video is the perfect place to begin. Make sure to subscribe and stay tuned for Part 2, where we go more in-depth on customizing and enhancing your gameplay abilities!
🔗 Timestamps:
0:00 - Intro and Demo
0:33 - GA_DropWeapon - Create the ability
1:25 - IA_DropWeapon - Create the Input Action
1:36 - InputData_ShooterGame_AddOns - Add to the Input Data
1:53 - IMC_ShooterGame - Add to Input Mapping
2:34 - AbilitySet_ShooterHero - Add ability to Ability Set
3:00 - Demo of ability working
3:10 - GA_DropWeapon - Modifying the ability
3:28 - Demo of modified ability working
3:55 - Final Demo and preview of next video
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