Lyra Series How to make Left-Handed Characters & Shoulder Swap Ability Tutorial for Unreal Engine 5

Опубликовано: 24 Апрель 2026
на канале: Tango Alpha
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In this Unreal Engine 5 tutorial, I'll guide you through the process of making your character left-handed or implementing a shoulder swap for their weapon using the Lyra Framework. We'll cover everything from setting up the ability and modifying the animations to adjusting the base camera for a smooth and natural transition.

What you’ll learn:

Setting up the left-handed ability to implementing a shoulder swap
Modifying animations to match the new abilities
Adjusting the base camera for optimal gameplay experience

This tutorial is perfect for developers looking to add more versatility to their character mechanics and enhance player immersion. Whether you want to cater to left-handed players or add dynamic weapon handling, this step-by-step guide has you covered.

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GitHub link:
https://github.com/TangoAlphaDev/Shou...

Timestamp
0:00​ - Demo/Introduction
0:15 - IA_Shoulder_Swap
0:35 - InputData_ShooterGame_AddOns
0:45 - Into the C++ code
1:00 - LyraPawnData.h
1:38 - LyraPawnData.cpp
2:04 - LyraCharacter.h
2:56 - LyraCharacter.cpp
3:30 - LyraHeroComponent.cpp
4:31 - LyraEquipmentDefinition.h
5:20 - LyraEquipmentInstance.cpp
7:57 - Back into the Editor
8:14 - GA_Shoulder_Swap
8:54 - GE_LeftShoulder
11:20 - IMC_ShooterGame_KBM/IMC_ShooterGame_Gamepad
12:10 - Camera Demo and fail
12:24 - Live debugging
13:25 - Demo of fix
13:34 - Explanation of fix
16:58 - AbilitySet_ShooterHero
17:25 - GA_ADS
18:45 - CM_ThirdPersonADS_Left
20:18 - GA_Weapon_ReloadMagazine
24:13 - WID_Pistol
25:58 - HeroData_ShooterGame
26:31 - CM_ThirdPerson_Left
27:37 - CarbonMDT - The Mirror Data Table
28:18 - SK_Mannequin
29:00 - ABP_Mannequin_Base
29:32 - ABP_ItemAnimLayersBase
36:10 - Final Demo and self deprecating humor instead of asking for follows

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