Welcome to another episode of the Lyra How-To Series! In this video, I'll guide you through the process of implementing team damage in Unreal Engine using C++. This tutorial covers everything you need to know to get team damage up and running.
What you'll learn:
Setting up team damage logic in C++
This step-by-step guide is designed for those with basic knowledge of Unreal Engine and C++, but I’ll explain each part of the process to ensure everyone can follow along. By the end of this tutorial, you’ll be able to create more dynamic and team-oriented gameplay experiences in your projects.
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🔗 Timestamps:
0:00 - Demo/Introduction
0:30 - Jumping into the C++ code
0:44 - LyraTeamSubSystem.h - adding the teamDamage bool
1:55 - LyraTeamSubSystem.cpp - Initializing the bool and modifying the CanCauseDamage function
3:31 - Back into the editor
3:47 - Demo of default functionality
3:56 - Changing teamDamage bool in blueprints
4:27 - Demo and final thoughts
GitHub source files
https://github.com/TangoAlphaDev/Team...
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