Lyra Series How To Implement Team Damage in C++ For Unreal Engine UE5

Опубликовано: 17 Март 2026
на канале: Tango Alpha
445
12

Welcome to another episode of the Lyra How-To Series! In this video, I'll guide you through the process of implementing team damage in Unreal Engine using C++. This tutorial covers everything you need to know to get team damage up and running.

What you'll learn:

Setting up team damage logic in C++

This step-by-step guide is designed for those with basic knowledge of Unreal Engine and C++, but I’ll explain each part of the process to ensure everyone can follow along. By the end of this tutorial, you’ll be able to create more dynamic and team-oriented gameplay experiences in your projects.

Don’t forget to like, subscribe, and hit the bell icon to stay updated on all my Unreal Engine tutorials. Join our community of game developers and take your projects to the next level!

🔗 Timestamps:
0:00​ - Demo/Introduction
0:30 - Jumping into the C++ code
0:44 - LyraTeamSubSystem.h - adding the teamDamage bool
1:55 - LyraTeamSubSystem.cpp - Initializing the bool and modifying the CanCauseDamage function
3:31 - Back into the editor
3:47 - Demo of default functionality
3:56 - Changing teamDamage bool in blueprints
4:27 - Demo and final thoughts

GitHub source files
https://github.com/TangoAlphaDev/Team...

Connect with Us
🌐 tangoalphallc.com
🐦 twitter.com/tangoalphadev
📷 instagram.com/tangoalphadev
👥 patreon.com/tangoalpha

#unrealengine5 #ue5tutorial #gamedev #carbongroupgame