Lyra Series How To Create Select Fire Weapon Ability Tutorial Using Only Blueprint in Unreal UE5

Опубликовано: 16 Июль 2026
на канале: Tango Alpha
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In this video, I’ll show you how to set up a Select Fire ability in Unreal Engine 5 using the Lyra Framework. I walk you through each step, from creating the ability to customizing the fire modes so players can switch between semi-auto and full-auto fire with ease. Whether you're building a shooter or adding depth to your gameplay mechanics, this guide will show you how to make your weapon systems feel dynamic and responsive. Perfect for Unreal developers looking to expand their Lyra Framework skills!

Timestamps:

0:00​ - Demo/Introduction
0:43 - AbilitySet_ShooterRifle - Add ability and tag to ability set
1:02 - IMC_ShooterGame_KBM - Add the Input Acton
1:11 - IA_RoF - How the Input Action is set up
1:36 - InputData_ShooterGame - Adding the Input Action and tag to Input Data
2:01 - Create Ability GA_Wewapon_Fire_Rifle
2:24 - GA_Rifle_RoF - Create the select fire ability
5:44 - GA_Wewapon_Fire_Rifle - Adding Blocked Tags
6:09 - GA_Wewapon_Fire_Rifle - Adding Required Tags
6:36 - Explaining how the single and full auto work
7:28 - Final Demo and asking for support like a dancing monkey

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