Testing my OpenGL engine with some popular test scenes.
The scene in this video is "salle de bain" from the popular McGuire Computer Graphics Archive:
Morgan McGuire, Computer Graphics Archive, July 2017 (https://casual-effects.com/data)
I replaced the original textures of the scene with some amazing PBR textures from textures.com.
The engine currently supports PBR materials, HDR, tone mapping, normal mapping, parallax occlusion mapping, shadow mapping, omnidirectional shadow maps, advanced bloom, parallax corrected cubemap reflections, mesh skinning, procedural terrain generation, procedural planets generation, basic inverse kinematics, basic water, camera path interpolation.