Cube modeling

Опубликовано: 24 Март 2026
на канале: SherE 3d
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In this video, I will show you how to make a cube, to use in the process of sculpting in Blender 3d, in the particular case of the human head. For this I made the projections of the lines and loops of the topology of a human head on all 6 faces of a default cube.
In the end, we will get a cube with a topology from which starting, using Multiresolution modifier, and applying some subdivisions, we will get a starting point to sculpt a human head, and without altering the topology, we can get a result, where we will not need retopology. You can see some examples of this sculpting process on my youtube channel.
Once you have created your own cube, or maybe you use the cube from the package that accompany this tutorial, all your models have to be created starting from this cube and only from it, in order to be compatible and to be able to make the transitions that you will see further in my other video tutorial from this package.
You will find the package with all the materials that accompany this tutorial here: https://skfb.ly/opupu
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