Sculpture techniques in Blender 3D. Final Part: Refining the sculpture by morphing.

Опубликовано: 08 Апрель 2026
на канале: SherE 3d
168
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We have reached the final part of this series of videos in which I'm presenting to you the sculpture technique in Blender 3d that I use in the particular case of sculpting a human head.
Here I'm presenting the three models from the previous videos and another three more and I put them to work. By mixing them as you will see it is possible to refine them or get completely new models.
For those interested I will soon put here in the description a link where you can buy a package with this mix with all 6 models + the initial cube. You will get access to a video tutorial where you will learn how to make your own cube, if you will. You will get reference image for the topology of the cube.You will also get access to a video tutorial from which you will learn, starting from the initial cube, to create this mix with these models as well as others created by you. And you will be able to experience for yourself the transitions presented here. And you will see the multitude of different models that can be obtained starting from just a few, even if they are not perfect.

You can see an animation with mixes from any angle here: https://skfb.ly/op8Sp.

https://skfb.ly/op6Av
https://sketchfab.com/danshere

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