I bring to your attention a base mesh easy to create and use. A new starting point when sculpting a human head in Blender 3d. It is a cube on whose faces the loops, lines and vertices of a human head are projected.
In this introductory video, as well as in the following videos, I will show you some examples how to sculpt starting from this cube and create a model with a good topology from the beginning, without the need for retopology.
In all my examples I use Multires modifier, an extraordinary tool, which with this method can be used at its true incredible value. But that's enough information for an entire course.
https://skfb.ly/op6Av
https://sketchfab.com/danshere
01:09 Subdivide with Multires modifier and start sculpting from the default cube.
No dynamic topolgy.
15:44 Activate Dyntopo and sculpt with Constant Detail. Reduce the amount of polygons
with Decimate modifier.
18:54 How to prepare the cube ?
20:06 Subdivide with Multires modifier and start sculpting from the prepared cube.
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