Here I show you another example of how to sculpt starting from a special cube and create a model with a good topology from the beginning, without the need for retopology. For that I use Multiresolution modifier, an incredible tool. You can watch the final retouching of this model in the final video of this series that I will upload soon.
https://skfb.ly/op6Av
https://sketchfab.com/danshere
#base #mesh #sculpting #tutoria #retopology #blender #sculpt #sculpted #human #head #face #blendertutorial #dyntopology #3dfacemorphing #digitalsculpting #3dmodeling #blender3d #3dsculpting #madewithblender