Sculpture techniques in Blender 3D. Example 2: Man head. No Dyntopo. No Retopology.

Опубликовано: 06 Июнь 2026
на канале: SherE 3d
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Here I show you another example of how to sculpt starting from a special cube and create a model with a good topology from the beginning, without the need for retopology.
For that I use Multiresolution modifier, an incredible tool.
You can watch the final retouching of this model in the final video of this series that I will upload soon.

https://skfb.ly/op6Av
https://sketchfab.com/danshere

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