call_deferred, yield & Threads in Godot

Опубликовано: 27 Февраль 2026
на канале: Ombarus
15,754
888

Discover the joys and challenges of multitasking in gdscript using Godot Game Engine.

For more information, check out the detailed docs on Godot's website :
https://docs.godotengine.org/en/3.2/t...
https://docs.godotengine.org/en/3.2/t...

This episode is also my first episode after hitting 1 000 subscribers. So a special thanks to everyone who's followed me since the beginning. I can hardly believe so many people are enjoying my content. Thank You !

Follow me and support me, check out these links :

Support me on Patreon ►   / ombarus  
Join the discussion on Discord ►   / discord  

Twitter ► @Ombarus1
Instagram ►   / ombarus1  
Website ► https://www.ombarus.com
Email ► [email protected]
Github ► https://github.com/Ombarus
Music ► https://www.bensound.com

My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev.