How I created fancy looking Nebulas for my game Solar Rogue in Godot using Shaders and Tilemaps together. From the design process and analyzing other work online to actually implementing it in Godot and tweaking it until I got the results I wanted.
Gonkee's Tutorial on FBM ► • Video
******* https://www.solar-rogue.com/ *******
STEAM ► https://store.steampowered.com/app/13...
ITCH.IO ► https://ombarus.itch.io/solar-rogue
ANDROID ► https://play.google.com/store/apps/de...
IOS ► https://apps.apple.com/us/app/solar-r...
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Support me on Patreon ► / ombarus
Join the discussion on Discord ► / discord
Twitter ► @Ombarus1
Instagram ► / ombarus1
Website ► https://www.ombarus.com
Email ► [email protected]
Github ► https://github.com/Ombarus
Music ► https://www.bensound.com
My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev.