Let's Learn Unity

Опубликовано: 16 Февраль 2026
на канале: NC Learn wit Me
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Hello guys, so today we covered 167, 168, and started on 169.

(Lecture 167) Start Our Options Screen:
We finish up this lecture today by watching Rick's solution to the challenge.

(Lecture 168) PlayerPrefs to Save Settings:
In this lecture I learned that the UnityEngine contains a class called PlayerPrefs which by definition means a class that stores player settings between game sessions. It can only store and retrieve strings, floats, and integers. We are using this in our project to be able to change the volume and difficulty settings of our game. Also we created a wrapper class that would set the values of our difficulty and volume.

(Lecture 169) Set & Save Music Volume:
Now we get to the part where the settings affect the game, but to do so we first need to setup the music and etc...which I am currently at..