Let's Learn Unity

Опубликовано: 10 Июнь 2026
на канале: NC Learn wit Me
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Hello guys so today we covered lecture 164

Regarding about yesterday's issue, it seems like the delay is on purpose. I'll leave it as it is for now.

I might instead wait for all the spawners to have their "isLooping to false" instead of checking for the # of attackers left on the field

(Lecture 164) A Nicer Win Experience:
When the timer finishes and their are no more enemies we want to give feedback to the player that the level has finished. We create another canvas that will display on our screen. I also reviewed what it means to render the canvas in the world level. This meant that it became part of the game world's screen and anything placed in the canvas will be relative to the game's screen. So if I were to put something in the canvas it wouldn't be seen in the game screen unless I matched the size and position of the canvas to be the same as the game screen.