Hello guys, today we covered 172, 173, and 174
(Lecture 172) Tidy Hierarchy = Tidy Mind:
A clean hierarchy makes it easier to analyze what is happening in our game. We organized it by making it so that defenders and projectiles are instantiated under a corresponding parent
(Lecture 173) Tuning Our Core Gameplay:
We were tasked to chart the cost, health, and damage of all our game characters (including enemies), then implement it in our game
(Lecture 174) Add Star Cost To Button:
The user will need to now how much a defender costs, so we placed text near the defender buttons and then coded a way to update the text to the right values.