Blender Tips - Combining Pre-Painted Objects by Baking

Опубликовано: 27 Июль 2026
на канале: Amoda
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This bonus video explains how combine pre-painted objects in Blender so that you have a single airtight mesh and single albedo (color) texture that is ready for TaleWeaver. I start with an example from Printed Encounter where everything goes right. Then I look at three common issues you may encounter; black spots in color bake, odd glossy in your normal, transparency in your normal. This video assumes you know the basics of combining meshes and some basics of baking. I still review them, but I go very quickly.

This video is a bonus video added as part of a larger playlist on making TaleSpire and other VTT ready meshes in Blender. The larger playlist series goes step by step into breaking down a high poly mesh meant for 3D printing into a low poly mesh with textures that is appropriate for TaleSpire.

Links For Printed Enounter (The Creator of the Treefrog Model and File) :
  / printedencounter  
https://www.myminifactory.com/users/P...
https://www.printables.com/social/215...
  / printedencounter  

Chapter Markers:
00:00 Introduction
00:48 Meet the Model
02:35 Combing the Meshes
03:50 Making the Low Poly Copy
05:50 UV Unwrap
06:30 Making the Cage
07:30 Cage Tip (Use Shaders)
08:25 Shade Smooth!
08:40 Review
09:00 Shader Setup
10:23 Creating the Combined Normal
14:27 Creating the Combined Color Texture
15:35 Wrap Up
17:28 Problem: Black in Color Bake
19:55 Problem: Shiny Normals
22:20 Problem: Holes in the Normal
24:43 Grand Finale