High Poly to Unity Ready Obj Using Blender - Part 4 Fake and Real PBRs (MOARs) in Blender (Updated)

Опубликовано: 06 Июнь 2026
на канале: Amoda
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This is Part 4 of my series on breaking down a high poly mesh meant for 3D printing into a low poly mesh with textures that is appropriate for Unity / TaleSpire / TaleWeaver.

This video covers: Faking PBRs (Metallic/AO/Roughness) in Blender.... as well as how to make and export an actual PBR from Blender. Though it should be noted that the 'Fake PBR' version uses an unorthodox approach to the PBR/MOAR. The fake PBR method works by leveraging some aspects of the created color file rather than conceptualizing the PBR/MOAR as channel stored values.

This video series takes things slow and offers a detailed explanation of the workflow. Mistakes are left in with explanations of how to correct them.

Further reading: https://creativecloud.adobe.com/learn...


Chapter marker to come...
Concepts: Understanding PBR/MOAR
Methods 1: Super Fake PBR
Methods 2: Fake PBR with Live Preview
Methods 3: Actual PBR with Live Preview and Baking.
Comparison of Method Results.