This is Part 4 of my series on breaking down a high poly mesh meant for 3D printing into a low poly mesh with textures that is appropriate for Unity / TaleSpire / TaleWeaver.
This video covers: Faking PBRs (Metallic/AO/Roughness) in Blender.... as well as how to make and export an actual PBR from Blender. Though it should be noted that the 'Fake PBR' version uses an unorthodox approach to the PBR/MOAR. The fake PBR method works by leveraging some aspects of the created color file rather than conceptualizing the PBR/MOAR as channel stored values.
This video series takes things slow and offers a detailed explanation of the workflow. Mistakes are left in with explanations of how to correct them.
Further reading: https://creativecloud.adobe.com/learn...
Chapter marker to come...
Concepts: Understanding PBR/MOAR
Methods 1: Super Fake PBR
Methods 2: Fake PBR with Live Preview
Methods 3: Actual PBR with Live Preview and Baking.
Comparison of Method Results.