JME3 Shader Demo - Freeze & Petrify effects

Опубликовано: 13 Июль 2026
на канале: Ryan McDonough
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Demo showing a proof of concept for a mega-blend-shader I'm making for JmonkeyEngine3 so that you can apply multiple layers of effects to the same character model without having to swap shaders.

Next step is to add blending effects like height scan/blending and noise based dissolve, as well as some more general noise functions for layering noise octaves to create things like lightning effects.