Ragdoll Demo in JmonkeyEngine3 using Minie physics

Опубликовано: 12 Июль 2026
на канале: Ryan McDonough
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A short demo showing a few different models utilizing ragdoll physics in JME3 using the Minie physics library's DynamicAnimControl.

The plan is to use ragdoll physics in order to create a dynamic knockback system for combat.

My game's old knockback system (which can be seen towards the end of the video when the ogre swings at the player) is very simple and non-animated, which is why I've decided to begin working with DynamicAnimControl in order to achieve realistic knockback and stagger physics when entities are hit with heavy swings or explosive spells.