A short demo showing progress with a shader written for JmonkeyEngine3, for the purpose of blending multiple layers onto a character model for games like the one I've been developing.
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Shader Debug Mode & HeightScan Demo
Alpha Combat Demo - The Afflicted Forests
JME3 Shader Demo - Multiple Blend Layers
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Dissolve Shader Demo
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buggy upper body in dynamic mode
Plague Spore Demo - Using inverse kinematics for dynamic attack animations
Ragdoll Demo in JmonkeyEngine3 using Minie physics
Character Customization - Infinite Colors
Clothing animated Characters in JMonkeyEngine3
Day / Night cycle with basic SkyBox in JmonkeyEngine3
Dark Elf Encampment WIP - The Afflicted Forests
TAF Talent & Gem System Demo - WIP
spatial placement based on contact normal
Point Light Artifact