A short tour of a Dark Elf encampment I've been designing to serve as the town-hub in a new open-world zone called SilverShore Gorge.
намотался на отбойник
WE ARE LATE EVERYWHERE: SOIL FOR CORN, PRE-SOWING DISCING, EXPERIMENTS WITH SEEDLING RATE.
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Steinwallen's Castle Tour #2: Kriebstein Castle (& Who is actually allowed to build a castle?)
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Исправляем вылеты в World Of Sea Battle
Shader Blend Effects Demo
Shader Debug Mode & HeightScan Demo
Alpha Combat Demo - The Afflicted Forests
JME3 Shader Demo - Multiple Blend Layers
JME3 Shader Demo - Freeze & Petrify effects
Dissolve Shader Demo
Loading Screen Draft
Affliction Trail
Lightning Generation Preview in JMonkeyEngine3
Dark Caves & Pipes - The Afflicted Forests
Dark Elf Cart Patrol
Plague Spore Combat Demo
DAC Troubleshooting
buggy upper body in dynamic mode
Plague Spore Demo - Using inverse kinematics for dynamic attack animations
Ragdoll Demo in JmonkeyEngine3 using Minie physics
Character Customization - Infinite Colors
Clothing animated Characters in JMonkeyEngine3
Day / Night cycle with basic SkyBox in JmonkeyEngine3
Dark Elf Encampment WIP - The Afflicted Forests
TAF Talent & Gem System Demo - WIP
spatial placement based on contact normal
Point Light Artifact