Here's a preview of a simple cave system I made so that caves and indoor areas can have more realistic lighting, ultimately giving them that dark and mysterious look that you expect from a cave that is waiting to be explored.
That's smooth
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три дня дождя - беги от меня [караоке + текст песни / слова] + lyrics
blender and videotrace test
Contraction of neck.avi
Lady of the Manor - Clip (Exclusive) [Ultimate Film Trailers]
Railway Group D Answerkey Official आ गया! Check your Answerkey Now
ASUS ROG Phone 5 Review after long term use!
Shader Blend Effects Demo
Shader Debug Mode & HeightScan Demo
Alpha Combat Demo - The Afflicted Forests
JME3 Shader Demo - Multiple Blend Layers
JME3 Shader Demo - Freeze & Petrify effects
Dissolve Shader Demo
Loading Screen Draft
Affliction Trail
Lightning Generation Preview in JMonkeyEngine3
Dark Caves & Pipes - The Afflicted Forests
Dark Elf Cart Patrol
Plague Spore Combat Demo
DAC Troubleshooting
buggy upper body in dynamic mode
Plague Spore Demo - Using inverse kinematics for dynamic attack animations
Ragdoll Demo in JmonkeyEngine3 using Minie physics
Character Customization - Infinite Colors
Clothing animated Characters in JMonkeyEngine3
Day / Night cycle with basic SkyBox in JmonkeyEngine3
Dark Elf Encampment WIP - The Afflicted Forests
TAF Talent & Gem System Demo - WIP
spatial placement based on contact normal
Point Light Artifact