OpenGL - tessellation shaders experiments

Опубликовано: 31 Май 2026
на канале: 3D Programming
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First experiments with tessellation shaders.

In this version I use a grid with 128x128 patches with max tessellation level = 16 and procedurally generated heightmap and normal map of 2048x2048 pixels.

Heavily inspired by this very useful tutorial by Dr. Jeffrey Paone hosted on LearnOpenGL:
https://learnopengl.com/Guest-Article...

Done using: C++, modern OpenGL, glm math library, glfw and the amazing ImGUI for the UI controls.