Game development is often much more of a "Normal Job(tm)" than people think. In my case, I never get to work on a game from day 1 (always coming in after major decisions have been made and a lot of work/technical debt has already been done). Even later in development, I rarely get to have a major impact on the parts of the game that I might be passionate about. I also haven't yet gotten the opportunity to work on something I'm actually interested in. I think getting those two together is probably impossible in the AAA space.
On the other hand, you can try to go indie and be much more involved - but that will often entail doing your game dev work as a side project while still working a traditional job, and/or a pretty tough grind to try to get something out while living on ramen and trying to avoid going broke in the hopes that you can finish a project that people want to buy. For reference, most games on Steam (many of which are indies) hardly make a profit at all.
Thanks to Malastrome for cutting together this video from my vods.
/ malastrome
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