How to make a Mixed Reality app for the Quest 3 - Part 4: Using Planes

Опубликовано: 25 Февраль 2026
на канале: Ludic Worlds
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This is the fourth part of a short tutorial series, in which you will learn how to create Mixed Reality experiences on the Meta Quest 3. We will be building our app in the Unity game engine, using Unity's native 'XR Interactive Toolkit'.

In this video, I will show you how to spawn some interactive cubes on top of a 'Table' plane. We will set up a Touch Controller, so that you can grab the cubes and throw them across the room. You will then be able to observe how the cubes appear to bounce off surfaces in your real environment!

→ Next Video • How to make a Mixed Reality app for the Quest 3 - Part 5: Raycasts & Anchors:    • How to make a Mixed Reality app for the Qu...  
← Previous Video • How to make a Mixed Reality app for the Quest 3 - Part 3: Plane Visualization:    • How to make a Mixed Reality app for the Qu...  

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▬ Timestamps ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

0:00 - Intro
1:21 - Controller Setup
4:29 - Grabbable Cube
6:16 - Scene Controller
10:00 - Build & Deploy
10:39 - Outro


▬ Useful Links ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

Unity Documentation:
► Collider: https://docs.unity3d.com/ScriptRefere...
► XR Direct Interactor: https://docs.unity3d.com/Packages/com...
► XR Grab Interactable: https://docs.unity3d.com/Packages/com...


▬ Credits ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

► Music by - CO.AG Music:    / @co.agmusic  

#Unity #Quest3 #mixedreality #VR