Version 2 of the 'Unity OpenXR: Meta' package has been realeased! In this tutorial I show you how to upgrade your Meta Quest project to this new version.
This tutorial is divided into two parts: This part will guide you through updating the necessary packages and project settings. The second part will show you how to restore some missing functionality (due to changes in AR Foundation's API).
→ Next Video • Upgrade to 'Unity OpenXR: Meta 2' - Part 2: • Upgrade to 'Unity OpenXR: Meta 2' - Part 2
← Previous Video • How to make a Mixed Reality app for the Quest 3 - Part 5: Raycasts & Anchors: • How to make a Mixed Reality app for the Qu...
📀 Get the fully upgraded Unity Project here → / project-source-3-102940793
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▬ Timestamps ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
0:00 - Intro
2:47 - Install Unity 6
3:34 - Upgrade Project
4:34 - Upgrade Packages
7:41 - Fix TextMesh Pro
8:15 - Upgrade XRI Samples
9:08 - Project Validation
9:53 - Toggle Planes Action
11:48 - Input System
12:18 - Enable Render Graph
12:56 - Test Build
13:22 - Outro
▬ Useful Links ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
► 'Unity OpenXR: Meta 2' Package Name & Version:
com.unity.xr.meta-openxr
2.0.0
► 'Unity OpenXR: Meta 2' Docs: https://docs.unity3d.com/Packages/com...
► 'AR Foundation' V6 Docs: https://docs.unity3d.com/Packages/com...
► 'How to make a Mixed Reality app for the Quest 3' Tutorial Series:
• How to make a Mixed Reality app for the Qu...
▬ Credits ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
► Music by - CO.AG Music: / @co.agmusic
#Unity #Quest3 #mixedreality #VR