How to make a Mixed Reality app for the Quest 3 - Part 6: Bounding Boxes

Опубликовано: 15 Октябрь 2024
на канале: Ludic Worlds
1,534
42

This is the sixth part of a short tutorial series, in which you will learn how to create Mixed Reality experiences on the Meta Quest 3. We will be building our app in the Unity game engine, using Unity's native 'XR Interactive Toolkit'. In this video, we take a look at Bounding Boxes.

📀 Get the completed Unity Project here:   / project-source-3-105477211  

→ Next Video • Coming soon!
← Previous Video • How to make a Mixed Reality app for the Quest 3 - Part 5: Using Planes:    • How to make a Mixed Reality app for t...  

► Tutorial Series Playlist:    • How to make a Mixed Reality app for t...  


▬ Support My Work ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

❤️ Support me on Patreon:   / ludicworlds  
☕ Buy me a coffee: https://ko-fi.com/ludicworlds
Thank you for your support!

▬ Timestamps ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

0:00 - Intro
1:57 - Download & Import Assets
3:23 - AR Prefabs
6:13 - AR Bounding Box Manager
6:54 - Bounding Box Feature
7:27 - SceneController Script
14:29 - Finished Build
14:55 - Outro


▬ Useful Links ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

► Upgrade to 'Unity OpenXR: Meta 2':    • Upgrade to 'Unity OpenXR: Meta 2' - P...  

► https://github.com/LudicWorlds/quest3...
► 'Unity OpenXR: Meta' Docs - Bounding Boxes: https://docs.unity3d.com/Packages/com...
► 'AR Foundation' Docs - Bounding Boxes: https://docs.unity3d.com/Packages/com...


▬ Credits ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

► Music by - CO.AG Music:    / @co.agmusic  

#Unity #Quest3 #mixedreality #VR