Introduction to Unity's XR Interaction Toolkit - Part 6: XR Grab Interactable

Опубликовано: 15 Октябрь 2024
на канале: Ludic Worlds
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This is the sixth part of a short tutorial series, in which I cover the basics of using Unity's XR interaction Toolkit (version 2).

In this video, we will take a look at the 'XR Grab Interactable' component. We will go through its basic settings, and see what affect these have on how the Interable responds to an Interactor.

→ Next Video • Coming soon!
← Previous Video • Introduction to Unity's XR Interaction Toolkit - Part 5: XR Direct Interactor:    • Introduction to Unity's XR Interactio...  

► Tutorial Series Playlist:    • Introduction to Unity's XR Interactio...  


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▬ Timestamps ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

0:00 - Intro
1:01 - Updating XR Packages
1:45 - Replacing Controller Models
3:23 - XR Grab Interactable
4:08 - Colliders
5:01 - Distance Calculation Mode
6:33 - Select / Focus Mode
8:04 - Gaze Configuration
8:26 - Movement Type
11:54 - Retain Transform Parent
12:21 - Track Position / Rotation
12:48 - Throw On Detach
13:23 - Attach Transform
14:53 - Outro


▬ Useful Links ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

► XRI Docs: https://docs.unity3d.com/Packages/com...
► XRI Resources: https://linktr.ee/unityxri
► XR Interaction Toolkit Examples Project: https://github.com/Unity-Technologies...

► XR Grab Interactable Documentation: https://docs.unity3d.com/Packages/com...


▬ Credits ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

► Music by - CO.AG Music:    / @co.agmusic  

#Unity #VR #MetaQuest #GameDev