How to make a Mixed Reality app for the Quest 3 - Part 3: Plane Visualization

Опубликовано: 29 Сентябрь 2024
на канале: Ludic Worlds
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This is the third part of a short tutorial series, in which you will learn how to create Mixed Reality experiences on the Meta Quest 3. We will be building our app in the Unity game engine, using Unity's native 'XR Interactive Toolkit'.

In this video, I will show you how to create your own custom 'Plane Visualization'. I'll also show you how to set up a Touch Controller button, so that you can toggle the Plane Visualization on and off.

→ Next Video • How to make a Mixed Reality app for the Quest 3 - Part 4: Using Planes:    • How to make a Mixed Reality app for t...  
← Previous Video • How to make a Mixed Reality app for the Quest 3 - Part 2: Plane Detection:    • How to make a Mixed Reality app for t...  

📜 Get the Source Code for this tutorial:   / source-code-how-99774461  

► Tutorial Series Playlist:    • How to make a Mixed Reality app for t...  


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▬ Timestamps ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

0:00 - Intro
1:22 - Debug Panel
3:03 - Custom Plane Prefab
9:06 - Touch Controller Input
11:05 - Toggle Planes Script
17:56 - Testing App
18:22 - Outro


▬ Useful Links ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

► https://github.com/LudicWorlds/unity-...
► Unity OpenXR: Meta docs: https://docs.unity3d.com/Packages/com...
► AR Foundation docs: https://docs.unity3d.com/Packages/com...


▬ Credits ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

► Music by - CO.AG Music:    / @co.agmusic  

#Unity #Quest3 #mixedreality #VR