Learn how to build a fully functional mini-map in Unreal Engine 5 using the Lyra Starter Game framework! In this video, I walk through creating the entire system from scratch—including:
Setting up a camera actor for the mini-map view
Creating the render target texture and dynamic material
Building a clean, in-world UI widget
Using the Gameplay Ability System to toggle the mini-map on and off
This video is standalone but part of my larger Lyra How-To series, where I break down complex systems into easy-to-follow steps. Whether you're building an open-world game or a tactical shooter, this system is modular and ready to expand. Stay tuned at the end where I ramble a bit about upcoming systems and potential improvements as development progresses!
Timestamp
0:00 - Intro and Demo
0:20 - RT_MiniMap - Render Target Texture
0:55 - M_MiniMap - Minimap material
2:07 - W_QuickMap - Lyra Tagged Widget
3:40 - GA_HUD (should be GA_MiniMap) Lyra Gameplay Ability
5:33 - B_MinMapCapture - Actor with SceneCaptureComponent2D
8:23 - Back into the Lyra Ability
13:35 - W_ShooterHUDLayout - Modifying the HUD
16:02 - Closing thoughts, gameplay footage of me absolutely dominating the AI. No I didn't lose, I was giving the AI a handicap...
18:07 - Yes. I will fix this...
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