Let's Learn Unity

Опубликовано: 10 Июнь 2026
на канале: NC Learn wit Me
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Hello guys so today we finished 164 and started 165.

So the issue I had yesterday was caused by the delay values in the enemy spawner class. To fix this I placed the SpawnAttacker() before yielding to wait. Though in the beginning is more consistent than I'd like, it only happens in the beginning...maybe there is another way to solve this solution...

(Lecture 165) A Nice Loser Experience
This is similar to 164 but this time we had to give feedback to the player when their health depletes to 0. Also we need to give options to the player if they want to restart or go back to the main menu. We also need to apply certain settings that will provide a more immersive game like stopping the game and preventing the user from putting down defenders when the lose canvas is displayed.