OpenGL - advanced BLOOM

Опубликовано: 28 Март 2026
на канале: 3D Programming
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Improved bloom + some experiments with adaptive exposure.

Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here: http://www.iryoku.com/next-generation... (starts from slide 144)

Done using: C++, modern OpenGL, glm math library, glfw and the amazing ImGUI for the UI

Textures from FreePBR.com

Cubemap used: 'Miramax' by Jockum Skoglund (hipshot), link: https://opengameart.org/content/miram...
licensed under the creative commons CC BY 3.0 license: https://creativecommons.org/licenses/...