Improved bloom + some experiments with adaptive exposure.
Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here: http://www.iryoku.com/next-generation... (starts from slide 144)
Done using: C++, modern OpenGL, glm math library, glfw and the amazing ImGUI for the UI
Textures from FreePBR.com
Cubemap used: 'Miramax' by Jockum Skoglund (hipshot), link: https://opengameart.org/content/miram...
licensed under the creative commons CC BY 3.0 license: https://creativecommons.org/licenses/...