Aliens vs Predator Classic Mapping Stream #4 (3 hrs, No Commentary)

Опубликовано: 15 Июль 2026
на канале: BlueKeyGames
47
3

Working on a remake of my old multiplayer map that I released almost 25 years ago.

In this session I do mostly more texture work.

After replaying the Predator missions (in particular Waterfall and Caverns) I decided to re-do all of the canyon wall texturing, to make it feel less tiled by roughly doubling the scale (or more). This also made it a bit easier to do the larger environments, and also helped me develop better methods of texturing.

I then started the Marine Base texture work, specifically the corridors. I was really inspired by the Hadley's Hope multiplayer map for the Marine Base (made more obvious when I open up the map to better emulate the look) so I wanted to recapture that look.

One major issue I'm finding is how it can feel at times random in how quads are assigned to tris, making it difficult to texture some faces appropriately. I may have to do some retopologizing later to see if I can fix that (probably not).