Theater Pickpocketing 0x X Presses

Опубликовано: 11 Июль 2026
на канале: Mcfighter2
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Thanks for stopping by! This video is about completing the job Theater Pickpocketing without using the X button to jump. This is a TAS; this was done using save-states, and the final product was made by splicing the successful attempts together to make for a seamless viewing experience.
If you’re not familiar with the XBC, watch this video:    • Sly 2 - What is the X Button Challenge?  
XBC Full Playlist:    • Sly 2 Band of Thieves X Button Challenge  

This whole job is one of the coolest combined X press save that I've figured out in the entire game. Here's what happens:

The job marker is way up on the balcony, so I use a flashlight guard to get Sly up to the building connected to the balcony. Normally when you climb pipes or branches you can't get off them without jumping, but taking damage will solve this, plus give any backwards momentum one would need to get somewhere, which in this case is onto the bounce pad.

Then things get really fun once inside the theater. The table on the main gallery just so happens to be at the same height as the TV-watching flashlight guard. It also turns out that if I do a Crawl Cancel with the table, it can provide enough speed at a sufficient angle to clip Sly in the general area of that flashlight guard. For how often it even does this, I'd say it's around a 1 in 30---and even if I get the 1 in 30, more often than not Sly lands in the money bag alcove area or the dressing room below it.
But despite all that, by sheer luck, after just around 15 minutes of experimenting on console I got exactly what I wanted and got warped directly on top of the platform the TV flashlight guard stands on, confirming to me that the X press save existed.
A year later I had to replicate it for this video and it took me nearly an hour and a half for this alone, with save states.
Unfortunately I'm not sure exactly how clipping through things like walls and objects work on a fundamental level. All I know is that this works because I went fast enough and at the right angle. If anyone has more information I'd love to know more about how collision works in Sly 2!

The other Crawl Cancel I found much more recently while recording this. I had a different strategy in mind which involved using the other table to get back up to the gallery and us the first table to get launched into the air because I knew that could also happen when CC is done with it. Instead I got lucky again and found a more straightforward way of doing the same thing in just half and hour of experimenting.
Yeah, Sly gets launched like a missile up into the void to fall back down onto the chandelier, what of it?

Also this was when I started using the No Motion Blur patch (   • Sly 2 - No Motion Blur Patch  ). I hope you noticed, because I think it makes a big difference.

Confused at all about the XBC or have any questions? Ask about it in the comments or DM me at mcfighter2000 on Discord.

You’ve reached the end. Thanks for reading, and have a blessed day! :D