OpenGL | C++ | Camera Path interpolation - demo 03

Опубликовано: 11 Февраль 2026
на канале: 3D Programming
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Improved camera path interpolation.
Now I use cubic bezier splines not just for position but also for orientation,
the result is still far from perfect but definitely better than previous version.
In this version I also fixed some issues with GLTF2.0 models import so now the Sponza model can be shown in all its beauty.

Model is the Sponza Base Scene downloaded from the Intel Graphics Research Sample Library:
{
Sponza 2022 Scene created by Frank Meinl.
Author = {Frank Meinl and Katica Putica and Cristiano Siqueria and Timothy Heath and Justin Prazen and Sebastian Herholz and Bruce Cherniak and Anton Kaplanyan},
Year = {2022},
Note = {https://www.intel.com/content/www/us/...},
Title = {Intel Sample Library}
}