HLSL シェーダー モデル 6.6 のご紹介: シェーダー開発において、既存のレンダリング手法の強化・拡張を可能にし、また、まったく新しい手法の開発を実現するより高い柔軟性をご提供します!D English: • HLSL Shader Model 6.6 | Greg Roth | Game S... Read more: https://devblogs.microsoft.com/direct...
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когда идёт конфликт с родителями то это перекрывает денежный поток❗️ узнай почему не растёт доход👆
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Accelerating DirectX Innovation | Jacques van Rhyn | Game Stack Live '21
How the Pros Use PIX to Make Their Games Better | Morgan Grobin & Steven Pratschner | GSL '21
Graphics Keynote: Delivering the New Generation of Gaming Graphics | Jianye Lu | Game Stack Live '21
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DirectStorage for Windows | Andrew Yeung | Game Stack Live '21
Tier 2 Variable Rate Shading in Gears | Chris Wallis | Game Stack Live '21
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PIX on Windows | Austin Kinross | DirectX Developer Day
DirectX 12 Sampler Feedback | Claire Andrews | DirectX Developer Day
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