DirectX 12 Sampler Feedback | Claire Andrews | DirectX Developer Day

Опубликовано: 21 Февраль 2026
на канале: Microsoft DirectX 12 and Graphics Education
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Texture samplers comprise an important part of Direct3D, and have made evolutions forward throughout the years. As they’ve evolved forward they’ve become complicated yet remained a black box. Sampler Feedback is a powerful way of opening up this black box to enrich texture streaming and texture-space-shading scenarios.

About the speaker:
Claire Andrews is a developer on the Direct3D team, responsible for the design and implementation of VRS and Sampler Feedback features. Previously, she has worked on Direct2D, Win2D, and the PIX graphics debugger.
https://www.github.com/clandrew

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