#dxdevday
Texture samplers comprise an important part of Direct3D, and have made evolutions forward throughout the years. As they’ve evolved forward they’ve become complicated yet remained a black box. Sampler Feedback is a powerful way of opening up this black box to enrich texture streaming and texture-space-shading scenarios.
About the speaker:
Claire Andrews is a developer on the Direct3D team, responsible for the design and implementation of VRS and Sampler Feedback features. Previously, she has worked on Direct2D, Win2D, and the PIX graphics debugger.
https://www.github.com/clandrew
About DirectX Developer Day: https://devblogs.microsoft.com/direct...
Specs: https://microsoft.github.io/DirectX-S...
Samples: https://github.com/microsoft/DirectX-...
PIX on Windows supports all DirectX 12 Ultimate features: https://devblogs.microsoft.com/pix/do...
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