Amazing how Unreal 55 allows you to quickly test an idea to an advanced prototype.
I recently discovererd the Underwater blueprint by @lynkoLight and it was a no-brainer to play with my old Super NES memories of Donkey Kong country.
So here's a quick video of the workflow, using, in order :
1) Sketchfab and Donkey Kong Model courtesy of hm.gagtan
2) ActorCore Accurig by Reallusion to rig roughly the monkey
3) Adobe Mixamo to browse swimming anim and stick it to the Kong
4) Import, edit, stage, animate and render in Unreal
Result: 1200 images rendered in less than 3 minutes, still drives me crazy after all these years of rendering nights !
Hope you'll like it,
happy to share details if you need
Paul