Troubleshooting Metahuman Animator for Unreal Engine 5.2

Опубликовано: 01 Октябрь 2024
на канале: SUPER3 Visual Studio
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🎆🎉 Metahuman Animator for Unreal Engine 5.2 is out!
Well, it may works easier out of the box for some people than others.

In this video I'll browse through some issues I've met, read about,
or anticipated while setting up this awesome tool that is MetaHuman for UE.
I've tried to balance between going through all the MH performance process setup,
and situations evocated on MH-relative forums and videos.

Timestamps :
0:00 Introduction
0:41 Note to french viewers
0:57 Reminder: what is Metahuman Animator?
1:32 Technical Requirements for MHA inUE
3:37 Installation checkup
4:14 Prerequisites message - Conditions requises
4:29 Windows security issues
5:14 is Metahuman project needed?
5:43 New project
6:23 Plugins check and settings
8:36 Project settings
8:51 DirectX 12 and RHI
9:50 IMG / Media Cache
11:13 Plugin workflow and connection
11:39 Livelink app on the iPhone
11:55 Creating capture source
12:24 Network/WIFI configuration and checkup
14:11 Livelink app additional parameters
14:35 UDP messenging / OSC protocol
15:13 Process: Capture manager window
16:12 Capture quality best practices
16:32 Process: Metahuman Identity creation
17:06 Process: Video ingestion
17:32 Process: Images calibration
17:45 Texture issues on video playback
17:57 Process: Promote frames for solver
19:00 Process: Metahuman identity solve
19:08 Process: MeshtoMetahuman
19:17 Process: Teeth pose
19:38 Process: finalizing identity
19:44 Process: Creating Performance asset
20:32 Exporting performance as animation
20:59 Final thought and reminders

We'll talk about :
#UE52, #metahumans, #mocap, #network, #display, #wifi, #iphone,#directX, and so on.

Thanks for watching,
comments and questions are welcome, I'll do my best to help.

Useful Links:
- metahuman.unrealengine.com
- dev.epicgames.com

By the way, I'm Paul, aka SUPER3, freelance Technical Art Director in France.
You can contact me for visual/technical projects at :
[email protected]
or on freelance platform malt.fr/profile/paulpuaux 🖖