OpenGL - Procedural volumetric clouds experiments

Опубликовано: 28 Сентябрь 2024
на канале: 3D Programming
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First experiments with procedural volumetric clouds.
Clouds self shadows and cast shadows are still missing, but this initial result starts to look interesting.

Terrain textures from: FreePBR.com

Cubemap used: 'Miramax' by Jockum Skoglund (hipshot), link: https://opengameart.org/content/miram...
licensed under the creative commons CC BY 3.0 license: https://creativecommons.org/licenses/...