Procedural 3D terrain - fly by into a generated 3D world

Опубликовано: 25 Август 2026
на канале: 3D Programming
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Testing my 3D terrain generator on an NVIDIA 2060 GPU. I used a 1000x1000 grid mesh displaced according to a perlin noise heightmap.
Done using: C++, modern OpenGL, glm math library, glfw and the amazing ImGUI for the UI controls.

Textures from: freepbr.com

Cubemap used: 'Miramax' by Jockum Skoglund (hipshot), link: https://opengameart.org/content/miram...
licensed under the creative commons CC BY 3.0 license: https://creativecommons.org/licenses/...