Testing my 3D terrain generator on an NVIDIA 2060 GPU. I used a 1000x1000 grid mesh displaced according to a perlin noise heightmap.
Done using: C++, modern OpenGL, glm math library, glfw and the amazing ImGUI for the UI controls.
Textures from: freepbr.com
Cubemap used: 'Miramax' by Jockum Skoglund (hipshot), link: https://opengameart.org/content/miram...
licensed under the creative commons CC BY 3.0 license: https://creativecommons.org/licenses/...