Today we learn how to implement particle effects in our game. To do this we needed to reference to the particle in our block object. (Note: We didn't learn how to create the particles, but just be able to play them at any time and on any location).
We use one of the overloaded Instantiate() methods to clone our prefab of the particle and provide it with and instance of the block's position and rotation.
Overall this was pretty fun to experience. Particles look really fun to look imo