Overgrowth Weekly 106 - Turner redesign

Опубликовано: 16 Июль 2026
на канале: OGWeekly
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Q&A #22 with Lukas, Anton, David and Max.
Blog post: http://blog.wolfire.com/2016/01/Overg...

Here is a summary of what we talked about before the Q&A:

00:22 Sniper game was put on hold
01:02 We are moving from Dropbox to Git LFS
03:03 Arena update coming in next alpha
06:07 Decals work better
09:55 Waterfall arena is being made pretty
11:40 Turner redesign and arena player character design

Here are the community questions with accompanying time stamps and summaries of the answers. If you want to hear the full answer, go to the related time stamp in the video:

14:23 - Wake
Q: Will you consider using BuildBot?
A: We are using it now based on wake's suggestion.

15:44 - thingyguy
Q: Will there be online multiplayer
A: It's not on our roadmap, but there is a mod that does this.

17:04 - howlingwerewolf1
Q: Will the knife throwing animation be revamped?
A: Yes.

18:46 - Ez0ck
Q: Will there be official LAN multiplayer?
A: Probably not.

20:19 - Timbles
Q: When will the dialogue editor next be worked on?
A: Probably when we start working on campaigns.

21:38 - Spinnacre
Q: How do you generate cubemaps?
A: We take a picture in every direction.

24:27 - ApeSpecter
Q: How many lines of code do you write a day on average?
A: We don't think that's a useful metric.

25:16 - Spinnacre
Q: Are cubemaps generated in real time?
A: They are if you activate the dynamic charcter cubemaps, but not usually.

27:02 - Berstarke
Q: Will we be able to animate the camera?
A: We would like to do that.

Here is the show on the website: http://ogweekly.com/106.htm

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Overgrowth Weekly is a live show airing on some Sundays at 21:00 CET. In it we discuss Wolfire and Overgrowth news and show you what the Wolfire community is up to. http://ogweekly.com

Overgrowth is a 3d action-adventure game for Mac, Windows, and Linux, coming soon from the independent game studio, Wolfire Games. It is the spiritual successor to Lugaru. http://wolfire.com/overgrowth